New in version 1.1: marquee selection, automatic orientation of 3D lights, and GPU render passes It enables users to lay out scenes using physics-based tools to place 3D primitives or imported models, and comes with libraries of readymade materials and ‘environment stages’ mimicking real-world studio lighting.įor rendering, Stager uses Adobe’s Mercury Rendering Engine, a new hybrid CPU and GPU renderer. Like its precursor, it is aimed at designers as well as specialist 3D artists, and is intended to provide an intuitive workflow for creating photorealistic brand visualisations and product mockups. Released earlier this year, Substance 3D Stager is the first application in the Substance product line not designed purely for material authoring, and supersedes Adobe’s older Dimension software. In addition, Adobe has released new versions of two other applications in the Substance 3D Collection: Substance 3D Painter 7.4 and Substance 3D Designer 11.3.Īn intuitive way for less specialist 3D artists to create virtual product photographs The two applications were previously only available via subscription. The update adds the option to generate render passes as layered PSD files when rendering on the GPU, support for models without UVs, and auto-alignment of physical lights.Īdobe is also introducing new $150 perpetual licences of Substance 3D Stager and Substance 3D Sampler. It was previewed during the latest Substance 3D livestream, the recording of which is embedded above. Posted by Jim Thacker Adobe ships Substance 3D Stager 1.1Īdobe has released Substance 3D Stager 1.1, the first big update to its new scene layout and rendering tool.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |